Quiz's Deathbow
(Conjuration/Summoning)

Range:  Special
Components:  V, S, M
Duration:  Special
Casting Time:  3
Area of Effect:  Special
Saving Throw:  1/2

At the completion of casting, a magical short bow is created in the spell caster's hand. This bow allows the wizard to use it as if he were a fighter of the same level, proficient in the short bow. The wizard also gains any missile attack adjustments for Dexterity. The bow itself has a +1 to-hit. It damage varies on the amount that you pull the string back. Maximum damage is equal to 1d6 per level. Different combinations of arrows can be created. Two arrows per round can be fired, as long as the maximum damage has not yet been met.
For example, if the caster is of eighth level, he can fire eight 1d6 arrows over the course of 4 rounds minimum, a single 8d6 arrow, or any combination between the two. The bow remains in the caster's hand until all of the magical energy is used up, to a maximum of 1 round per level, until the caster decides to cast another spell, or until the caster is hit with a successful dispel magic. At the completion of the spell, the bow vanishes. The range of the bow is 5/10/15.
The material component for the bow is a miniature gold short bow of great artistry worth at least 1,000 gp. For every 1d6 of damage fired from the deathbow, the material component drops in value by 5 gp. Note that this is fired damage, not potential damage. If the caster can fire 8d6 worth of arrows, but chooses to use only 4d6, the gold bow's value decreases by 20 gp.

